Short: A 2D game engine Author: God64, AmigaOS 4.0 compile by Spot / Up Rough Uploader: "Varthall / Up Rough" Type: dev/c Version: 20080712 Architecture: ppc-amigaos >= 4.0.5 SDL Game Engine The SDL Game Engine (or SGE in short) is a high level multi platform 2d game engine. It is current in a very basic state and API calls may or may not change in the future. SGE is work in progress, so you should check the Sge2d Sourceforge page regularly. Note: due to a name conflict the Sourceforge project is named sge2d So why another 2D game engine you may ask, and the answer is easy: because I did not find one that fit my needs. This engine is geared towards multi platform developement and, differently than most engines, we do not treat "multiplatform" as linux, Mac and Windows only. It runs on little and big endian systems and currently supports Linux, BSD, Windows (through mingw), gp2x crosscompilation (on Linux), Syllable, MorphOS and AmigaOS 4. For the near(er) future it is planned to also get it running (if not already) on AmigaOS 3, AROS, MacOSX and SkyOS. The porting should be easy, as these are its requirements: - Low number of dependencies. It only requires C, SDL, SDL_image and SDL_mixer. - Custom build system. Should be portable to any platform where make is available by copying a config file and (maybe) changing a bunch of variables. The main features for now are: - Game states - Encrypted data files - Pixel exact sprite collision - Animated sprites supporting waypoints as a animation path - Basic drawing functions - Easy API and helpful macros to speed up development