Short: Make the way to the kitten (+src) Author: drHirudo@Amigascne.org (Ventzislav Tzvetkov) and joar.berntsen@netcom.no (Joar Berntsen) Uploader: drHirudo Amigascne org (Ventzislav Tzvetkov) Type: game/board Version: 1.3 Architecture: m68k-amigaos A cat stands at crossroad and somebody have to help it by choosing the way, to find the other kitten, which is hidden somewhere at the end of the road. In such situation will occur the fan of the logical adventures, in home enviroment. The game is played on a board divided by 5 rows and 5 columns. Each player puts one of the three possible plates and the lines on them make a road. The goal is to reach the kitten located at the bottom right corner, or to force the opponent to touch the board limits. At the top of the screen symbolicaly is showed the result of the last 10 games. The one, whom cat first catch the mouse (and this happens after the 10th victory), wins the whole serie of games. If you play well you can always win. But the computer is a good opponent - try and you will see. Enjoy! Any comments, ideas, bug-reports etc. will be appreciated. The original game was originaly developed for Pravetz 8D (Bulgarian Oric Atmos Clone). It was written in BASIC. It's now rewritten in C. The original game is included as well ( KoteNaKrystopyt.DAT ). You will need AmOric to play it (with 8d.rom or pravetzt.rom for correct charset). The source code for the Amiga version is included too.