Short: 32 levels for Doom2 - Full game replaced Author: The Macintosh Team c/o steveduff@earthlink.net (Steve Duff) Uploader: steveduff earthlink net (Steve Duff) Type: game/data Version: 1.4 Requires: Full version of Doom2 Architecture: generic Released: May, 1999 ****** Welcome to The Realm of Chaos! ****** The Realm of Chaos is a full replacement for the game Doom2. It contains 32 all-new levels, including 7 by an Amigan (me ;-> ). These levels were all made on Macintosh computers. Amiga Doomers with an itch to design their own levels should fire up their favorite Mac emulator and give Hellmaker a try. Hellmaker is an outstanding Mac-based level editor for Doom and Hexen. You can find Hellmaker at; http://www.ozemail.com.au/~pmd/hellmaker.html Hellmaker is what I use -- it's literally the only reason I still have a Mac. That should tell you something about how good it is. ****** Special Notes & Tips ****** This is version 1.4 of The Realm of Chaos. This megawad is no longer in development. This means that some of its quirks are frozen in time. There is a list of minor bugs in the main textfile. In addition, I've discovered more flaws in a couple of my own levels since the text was written. Read the following and take heed: Level 9: This level requires the player to find a secret door in order to exit. This is a design flaw and as a result I'll give the following tip; after you grab the yellow key, you'll find the secret door in the passage below. Keep checking the walls (looking for texture misalignments will help :> ) until you find a passage leading to the yellow door. Level 23: In a large outdoor area with towering wooden structures, Turbo is required to jump over a wall into a secret area. MacDoom allows the player to turn Turbo on or off at will -- PC and Amiga Doom does not. If you wish to play in Turbo mode you must add the argument - Turbo 250 at the command line when you launch the game. If you do not wish to play in Turbo mode you can safely ignore this secret as it's a goodie rather than a necessity. Keep in mind that if you begin a level in Turbo, you must save your game, quit the game, then re-launch the game from the command line to continue at normal speed. Level 23: All deathmatch starts are placed behind the red door. Unfortunately, there is no exit behind the red door and no way to get out of the area. This flaw does not effect single play. Level 23: At the end of the level, you must run a great distance to enter a door before it closes. This can be done without using Turbo, but it might take many, many tries. If you get intensely frustrated, type IDCLIP and walk through the door. ****** Amiga Performance Notes ****** This megawad has been extensively tested on many platforms. The Amiga test was performed on my A4000T with 68060 @57Mhz, on a DoubleNTSC Low Res screen, Fullscreen, High Detail with music on and skill level at UltraViolence. In short, maxed out. Performance was smooth except for some choppiness at the beginnings of Levels 22 & 23. Your mileage may vary. ****** Where To Find This WAD ****** ftp.cdrom.com/pub/idgames/levels/doom2/megawads/rlmchaos.zip Or on the web at the Realm of Chaos site: http://www.slip.net/~docbob/doom2.html Visit the Realm of Chaos to view screenshots, read reviews and download WADs!!!