Short: Demo of "Knightmare" (dungeon game) Uploader: gybassn tick informatik uni-stuttgart de Type: game/demo Architecture: m68k-amigaos Source: boing collection at wuarchive.wustl.edu Please note: To make this demo run on newer Amiga models you have to use some Degrader utility (see AmiNet:util/misc). This is a text I found in the original archive: ------------------------------------------------------------------------------ This is a playable demo of KNIGHTMARE from the February issue of AMIGA FORMAT. To quote from the magazine: "Knightmare is a dungeon game and the aim is to explore the caverns, kill the monsters and collect the treasure. Your team has four adventurers, one of whom wears a helmet which provides the eyesight for the group. The status of this gang of four is shown in the top right of the game display. Three of them have faces and one wears the seeing helmet. Their health, stamina and magic points are shown by the bar graphs to the left. If any member of the team is hit then the damage is flashed in red. If they die then all their possessions plus their heart will appear in front of you. KNIGHTMARE is mouse-controlled with the left button initiating get/move commands and the right button action commands. Clicking on the cluster of arrows moves you left/right/forward/back/up/down/turn right/turn left. To get or use objects or buttons click on them with the left mouse button. When you've picked something up, you can put it in the hands (the row of colour-coded cushions) or the backpacks by clicking on the game window with the right button. To attack click with the right button over the hand you want to hit with. This brings up a range of options (punch, kick, stab etc) and just click on the desired option with the right button. To pre-set these options, use the left button. The cushin will have a little red triangle, showing it has been primed. Simply click on the cushion wth the right button to activate the chosen action. It will be cross hatched for a second or two while the character recovers from the blow, but once it clears you can strike out again." ------------------------------------------------------------------------------