Short: life simulator, not like the rest! Author: thomr@eagle.tamu.edu Uploader: thomr eagle tamu edu Architecture: m68k-amigaos Crittur Cauldron is a simple simulation of life. Unlike games like "life", which are examples of cellular automata, Crittur Cauldron models life as individual critters (plants, herbivores, and carnivores), and keeps track of their birth, life, and death. Crittur Cauldron is not really a game so much as it is a thinking toy. Each time you run Crittur Cauldron, a world is created, and one plant (hereafter known as Eve) is created. She multiplies, and her children do likewise. Some births can be mutations, changing the speed of the species, the distance the plant can throw her seeds, and sometimes fundamental changes from plant to herbivore and from herbivore to carnivore. Because of a small number of random elements, Crittur Cauldron is different each time you run it, but the laws of natural selection control the ultimate destiny of the world. Changing most of the fundamental aspects governing the laws of the world can be done simply by editing a configuration text file. Some worlds will have short, brutal lives, while others can settle down into a self-sustaining state. Either way, Crittur Cauldron is sure to provide many hours of facinating and thought-provoking fun.