Short: Small game where u swim and eat fish Author: Mike Edwards / ToAks Uploader: tony aksnes broadpark no (tony aksnes) Type: game/misc Version: 0.3.0 Requires: OS4 Pre 3 or better Architecture: ppc-amigaos >= 4.0.3 OS4 version of Pengswim: this is my first port using Configure and abcshell so it might not be 100% as im still learning here but the game is alpha software even from the orginal author so if there is problems it not might be even my own created bugs sadly. I did complete the game a few minutes ago , wasnt that many levels but its ok for a 5 minutes time killer. The game use Timidity for music so install that if u want music , the sound is pretty high compared to music though so :I Now i finally know abit more about what "they" meant with "easy porting/recompiling" (all i did basically with this port was fixing paths, no rewrite was done) anyway u know the drill , contact me if any weirdo problems. Introduction ---------------- PengSwim is a game of swimming and eating, a penguin's two favorite activities. The object of PengSwim is to eat as many fish as possible within the time limit. Once you've eaten all the fish on the level, you move to a new level with more fish to eat. What could be simpler? Play ------ Controls: UP - Accelerate DOWN - Brake LEFT - Turn counter-clockwise RIGHT - Turn clockwise SPACE - Charge Q or ESC - Quit The controls may take a second to get used to, but it's basically like the old Asteroids game with a lot more viscosity. Note that when you jump out of the water, you have no control. You have 30 seconds per level to eat all the fish on the screen. Once you eat all the fish, you have the option of going to a new level with two additional fish. This goes on for a maximum of 20 fish ( I may raise that eventually). My current high score is 106 fish. N.B. The last fish is always the toughest. What's New --------------- 0.2.0 ----- * added ice walls and level maps * improved fish graphics and motion--they now turn rotate like the penguin * added really basic AI to the fish. It's the loosest definition of "intelligence" * changed the physics to accomodate the new obstacles and prey * fixed the install process using autoconf and automake * reduced the total particles to ease the processor a bit 0.1.0 ----- * Improved the background graphics by adding a mountain (used xmountains to make it) * Improved the physics of the penguin, especially while jumping out of the water * Added a barrier to all sides of the game display, causing the penguin to about face. * Added particle splashes and several minor particle improvements * Added a splash noise and a burping sound at the end of each level * Fixed the display text by making text boxes centered and a better shade of blue/green * Added an icon 0.0.1 ----- Everything, actually.