Short: 50-level game. Collect all the gems. Author: Alternate Realities Uploader: Graham Humphrey (grahamhumphre14 hotmail com) Type: game/misc Version: 1.0 Architecture: m68k-amigaos BLOBZ © Alternate Realities 2003-04 COPYRIGHT --------- This game is freely distributable, however all files in this archive (including this one) must remain unchanged and intact. Blobz is freeware. SO THEN, WHAT'S IT ALL ABOUT? ----------------------------- Blobz is my first game, written entirely in Blitz Basic 2.1. It's an overhead view, collect-all-the-gems-and-get-to-the-exit- before-the-time-runs-out sort of game, spread over 5 different worlds, with 10 levels in each. SYSTEM REQUIREMENTS ------------------- Blobz was developed on an A1200 with a 68030 and 6MB RAM. However the game should not need anywhere near this setup to run. A basic A500 would probably do, although I must stress that this game has not been tested on any other system. As for emulators, again I don't know, perhaps someone could find out any of the above and contact me with details. CREDITS ------- Alternate Realities is Graham Humphrey Progamming and Graphics - Graham Humphrey Level design - Graham Humphrey except levels 5,10,15,20,25,30,35,40 & 50 by Simon Humphrey Sound and Music - stolen... er, sorry, 'borrowed' from various PD games. Created using: - Blitz Basic 2.1 (with Blitz Support Suite) - Personal Paint 7.1b - Directory Opus 4.15 - RED Map Editor 2.5 (with BSS) CONTACT ------- e-mail me at grahamhumphre14@hotmail.com for any reason whatsoever. If you're a Blitz programmer, check out the source code, perhaps fix the bugs or change things slightly. If you do, e-mail it to me, I'll upload the new version, if it's good enough, and credit you in the game. (Source code available separately on Aminet.) AND FINALLY... -------------- Have fun! For full instructions see 'Blobz.guide' in the archive. - Graham Humphrey 23 Jan 2004 8:56 PM