Short: Qboost1 => Qboost2fix - Quake Speedup Author: christian.michael@groenjord.dk Uploader: christian michael groenjord dk Type: game/patch Requires: game/patch/Qboost1.lha for full functionality. Architecture: m68k-amigaos (14/01-99) This the the progs.dat & script from Qboost2fix. Copy the files to the same dir, as the pak0.pak from Qboost1. Complete list of modifications (including old ones): ("qc", "mdl", "wad" and "script" denotes type of modification) qc - Screenflash when picking up items has been disabled. qc - All dynamic lights have been turned static. (except for quad & pentagram) qc - Teleporter effect has been speeded up. script - Waterwarping and viewmodel disabled by default. wad - New crosshair. qc/mdl - Fire disabled (always active) qc - Modified explosions (no pixel-spray) qc - Weaponflash removed qc - Weaponkick removed (not a speedup, just a nice feature.) mdl - Missile, shaft an grenades are less CPU-hungry (always active) To do: - Modify the Quad and Pentagram-light in some way. (renderingspeed in Quake drops 25-50%!! if using quad/pentagram) - Speedup explosions even more. For best performance during deathmatch games, make sure that the server uses/incorporates this patch. (Unfortunatly the server dictates QuakeC-stuff....) In singleplayer mode, everything works fine, because singleplayer is equal to having server status. I have tested the patch in deathmatch. Renderingspeed during battle is much faster. Weapon-slowdown is almost non-existent! The QuakeC sourcecode is available at AmigaQuakeCentral (http://www.goigoi.com/quake.html) - along with other cool stuff... (Source consists of Qboost2fix_qc.lha & Qboost2fix2_qc.lha Any bugs?: please notify me via email. (I know that the qc modifications have no effect on demos, unless demos are recorded with the patch running - this is not a bug! - it's due to the nature of QuakeC) Enjoy... This is "campaign-ware", meaning that if you like this stuff, please ask ClickBoom about the Quakeworld conversion. (I guess CB might hurry up, if more people show some interest.) Quakeworld is network/internet-play optimized version of quake. This has become the standard for playing quake on the internet. The vast majority of gameservers are running Quakeworld. Even if you have a slow connection like an 28K modem, precise movement and aiming is possible in QuakeWorld. In normal quake, even a 2Mbit connection to the internet, is not enough for smooth updates. (I know!) I have reserched into Quakeworld for amiga, and as far as I know, clickboom has been working on the conversion for a looong time, but I haven't heard any news since april 98! (Thank You in advance) Christian Michael (Author)