Short: Qboost2 update+fix, Best Quake speedup Author: christian.michael@groenjord.dk Uploader: christian michael groenjord dk Type: game/patch Architecture: m68k-amigaos (14/01-99) This the updated and bugfixed version of Qboost2 Modifications compared to old Qboost2: ("qc", "mdl", "wad" and "script" denotes type of modification) NEW: qc - Screenflash when picking up items has been disabled. qc - All dynamic lights have been turned static. (except for quad & pentagram) qc - Teleporter effect has been speeded up. script - Waterwarping and viewmodel disabled by default. FIXED: qc - Sounds for explosions. (sound was missing in Qboost2.lha) qc - Light from Enforcer-laser has been removed. (I thought, I had already taken care of this...) wad - crosshair is now in a seperate pakfile (pak1.pak) - someone else made the crosshair, so I have included authors .txt To do: - Modify the Quad and Pentagram-light in some way. (renderingspeed in Quake drops 25-50%!! if using quad/pentagram) - Speedup explosions even more. Modifications already present in old version of Qboost2: qc/mdl - Fire disabled (always active) qc - Modified explosions (no pixel-spray) qc - Weaponflash removed qc - Weaponkick removed (not a speedup, just a nice feature.) mdl - Missile, shaft an grenades are less CPU-hungry (always active) Installation: Place the pak0.pak and pak1.pak in your gamedir. Start Quake with the parameter: -game [your gamedir] For best performance during deathmatch games, make sure that the server uses/incorporates this patch. (Unfortunatly the server dictates QuakeC-stuff....) In singleplayer mode, everything works fine, because singleplayer is equal to having server status. I have tested the patch in deathmatch. Renderingspeed during battle is much faster. Weapon-slowdown is almost non-existent! The QuakeC sourcecode is available at AmigaQuakeCentral (http://www.goigoi.com/quake.html) - along with other cool stuff... (Source consists of Qboost2fix_qc.lha & Qboost2fix2_qc.lha Any bugs?: please notify me via email. (I know that the qc modifications have no effect on demos, unless demos are recorded with the patch running - this is not a bug! - it's due to the nature of QuakeC) Enjoy... This is "campaign-ware", meaning that if you like this stuff, please ask ClickBoom about the Quakeworld conversion. (I guess CB might hurry up, if more people show some interest.) Quakeworld is network/internet-play optimized version of quake. This has become the standard for playing quake on the internet. The vast majority of gameservers are running Quakeworld. Even if you have a slow connection like an 28K modem, precise movement and aiming is possible in QuakeWorld. In normal quake, even a 2Mbit connection to the internet, is not enough for smooth updates. (I know!) I have reserched into Quakeworld for amiga, and as far as I know, clickboom has been working on the conversion for a looong time, but I haven't heard any news since april 98! (Thank You in advance) Christian Michael (Author)