Short: Fixed PPC/WOS Voxelracing-Game Author: voxelrace@dreamworlds.de (Thomas Schulze) Uploader: voxelrace dreamworlds de (Thomas Schulze) Type: game/race Requires: PPC, WarpOS, RtgMaster, lowlevel.library (V40) Architecture: ppc-warpup V0.23: - a bit optimized - bugfixes - some crashes hopefully fixed V0.20: First Aminet-Upload Be sure to have the newest versions of RtgMaster and WarpOS. For more information visit www.dreamworlds.de Description: Just a quick upload of my racing game. It won't be developed further for various reasons. But it's quite funny to steer around, so maybe you like to test it. So try it and write your comments to voxelrace@dreamworlds.de Use the cursor keys to control the gliding hover-thing (at the beginning very careful I suggest) and go a little bit around. There's no type of course to drive, just the plain result of my landscape-generator. When starting, a bit left and forward some graphics fly around. Don't worry about them, they were only implemented to test my bitmap-algorithms. You will realize soon that there are some 'invisible' walls the ship collides with. These walls are the borders of the landscape, you can look through them, but you can't cross them. Accept it, I won't invest some hours only to correct a bug in a cancelled game. Keys: Like mentioned above, Cursor Keys to steer. F1 to F4 to change the detail. F5 to F7 to alter the range of sight. F8 to switch fog. Help to pause, Space to go on. Esc to leave the program. Have fun, Thomas. possible FAQs: Q: Why does this engine need a PPC? A: The most disturbing thing about voxel-engines is it's memory consumption. I took a plain voxel-engine and combined it with a 'block'-technique known from 2D-actiongames. The landscape used in this game needs about 2 MB, the same landscape would need about 500 MB the way, TSotTM for example handles it. But this way needs a BIT more time to render, in fact more then five times as normal. And it's far away from being optimized. Q: Why do you use WarpOS? A: It's short, it's fast, it's developed further. And I'm too stupid to code PPC-Programs on my own, I need the (great) support of StormC to do so. And StormC supports only WarpOS. Q: Why did you give it up? A: As the development got further, I realized that the control method is more suitable for Offroad than for driving at a course. You need all your skills to stay on track. That's not my imagination of a racing game and I code games only if I for myself like to play them. -- Stefan & Thomas Schulze == Dreamworlds Development XFire I/II, YATAG, VoxelRace, Between The Lines visit our homepage at www.dreamworlds.de