Short: V1.0.1 My AmigaMUD sources Author: tst92@ecs.soton.ac.uk (Tak Tang) Uploader: tst92 ecs soton ac uk (Tak Tang) Type: game/role Version: 1.0.1 Requires: game/role/AmigaMUD#? (v1.0) Architecture: m68k-amigaos Distribution: Any Hi, This archive contains some AmugaMUD stuff that I've written. You are free to use any or all of this material in your own games. Some of this is very basic, as I'm new to mud programming. I have also tried to avoid changing much of Chris Gray's code, because I want this material to intergrate seemlessly with other peoples scenarios. The biggest secion is the magic stuff. This is still very much under development, but establishes a framework for magic spells. There arent very many spells (yet!), because things like "invisiblity" or "infravision" would require reprogramming the monster and combat systems, which wouldnt make it seemless. I've included a go-tt.m file which will source everything else in the correct order. Comments and sugguestions to "tst92@ecs.soton.ac.uk". Relax, its only a game. Tak -- Contents : a magic system, locker rooms, a hotel, a trashcan, a digital watch, "piles" of money, plug in status, a new expandable help system, banking organisations -- Chris Gray :- You have my express permission to include any or all of this code as part of the AmigaMUD distribution.