Short: Music Instruments for ADoom Author: Joseph Fenton Uploader: Peter McGavin (p mcgavin irl cri nz) Type: game/shoot Architecture: m68k-amigaos These MIDI Music instruments for ADoom sound much, much better than the ones included in the ADoom-0.5.lha archive. They need a bit more disk space though. To use them, unpack the archive into your ADoom directory, overwriting the old MIDI_Instruments and MIDI_Instruments.s files. Then start ADoom with the -music option or MUSIC icon tooltype. Here's what Joe Fenton wrote to me about the new instruments: "I just re-did the MIDI_Instruments file. I'm sending you my new one; INCREDIBLE difference in audio. Occasionally, you get a pop as too many loud instruments get added together; if you add 2 to the shift value instead of 1 (as it is right now), the pops go away, but the music is on avergae half the volume. Let me know what you think of the new file. The instruments are sampled at 11025 Hz; the engine plays at 11048 because Paula can't do 11025 exactly, but it's only .2% off; I can't hear the difference. "MUS files are capable of panning, but I haven't seen many; I'll update my engine in a few days or so to support stereo and 22KHz samples along with 11KHz (use 22KHz MIDI_Instruments file instead of normal one). "The new file is bigger, but arcs pretty well and is VASTLY better than the previous one. "I don't plan on doing another MIDI file for some time; even when I add 22KHz ability, I won't do a 22KHz file. I'll leave that to someone with nothing else to do. Peter McGavin.