Short: Amiga port of WinQuake v1.09 Author: novacoder@yahoo.co.uk (NovaCoder) Uploader: novacoder yahoo co uk (NovaCoder) Type: game/shoot Version: 1.14 Architecture: m68k-amigaos >= 3.1.0 Distribution: Aminet Kurz: Amiga Portierung von WinQuake v1.09 Overview: Port of WinQuake which is the "official" source port of Quake to AmigaOS. Requirements: 1) An AGA Amiga 2) A fast 68060 processor (75 MIPS) 3) 32MB of FASTRAM 4) The original game or demo Features: 1) 256 color double buffered AGA graphics 2) Mouse wheel support 3) Native Paula 8 bit stereo sound Configuration Options: There are a few Tooltypes to play with. 1) displaytype: PAL or NTSC 2) nosound: Disable sound 3) rougue: Use the offical Quake TC 4) hipnotic: Use the offical Quake TC 5) game: Use the specified TC You must run AmiQuake from the WB, running from the Shell is not supported. You must specify a stack of at least 300,000 (some Total Conversions may need even more). Any errors *should* be written to a file called 'ERROR.TXT' in the game directory. Performance Considerations: 1) You should always patch exec.library's CopyMem() and CopyMemQuick() routines for faster processor specific versions. 2) Loading your ROM into FASTRAM is a great idea ;) 3) Install HSMathLibs. Limitations: 1) No network support 2) No hardware 3D support 3) No RTG support Links: http://eab.abime.net/showthread.php?t=64697 (AmiQuake thread on EAB) http://quake.wikia.com/wiki/WinQuake (WinQuake Wiki page) Thanks and acknowledgments: The EAB beta testers and Peter McGavin for the starting point :) Developer Info: Currently working on Duke Nukem 3D