Short: Defendguin Port for MorphOS Author: Bill Kendrick, Mos compile Oliver Hummel Uploader: Oliver Hummel (blade_runner gmx li) Type: game/shoot Version: 0.0.11 Architecture: ppc-morphos This is just a recompile of Defendguin by Bill Kendrick. For more Informations please visit http://www.newbreedsoftware.com/defendguin/ below is the original Defendguin Readme ******************************************************************************* README for Defendguin by Bill Kendrick bill@newbreedsoftware.com http://www.newbreedsoftware.com/defendguin/ Version 0.0.11 January 29, 2006 DESCRIPTION ----------- "Defendguin" is based loosely on William's classic arcade game, "Defender." Some recognizable stars in the realm of modern operating systems should be fairly obvious. STORY ----- A certain monopoly-owning bad guy has been cloned hundreds of times by an unknown alien race. They are now attacking earth, kidnapping little penguinoids and converting them into mutants. Helping them on their way are some other nasty alien ships, of which there are plenty... DOCUMENTATION ------------- Important documentation for "Defendguin" is contained in multiple files. You can find them in the "docs" folder/directory. Please look through them: AUTHORS.txt - Credits for who made this game. CHANGES.txt - Changes since the previous versions of "Defendguin." COPYING.txt - The GNU Public License, which "Defendguin" is under. INSTALL.txt - Instructions on requirements, compiling and installing. README.txt - (This file.) Game story, usage, rules and controls. TODO.txt - A wish-list for this version of "Defendguin." INSTALLATION ------------ See INSTALL.txt. RUNNING THE GAME ---------------- Just type "defendguin" to get started. The program accepts some game options: --disable-sound - If sound support was compiled in, this will disable it for this session of the game. (Also "--nosound" or "-q") --fullscreen - Run in fullscreen mode. (Must be supported by your display configuration.) (Also "-f") ... and can also be asked to show some information: --help - Display a help message summarizing game controls, and quit. (Also "-h") --usage - Display a brief message summarizing command-line options and quit. (Also "-u") --copying - Display copying information (GPL info) and quit. (Also "-c") When you start the game, a screen will appear stating that the game data is loading. When prompted, press any key or a joystick firebutton to continue to the title screen. TITLE SCREEN ------------ At the title screen, you can choose to begin either a ONE PLAYER, or TWO PLAYER game, go to the OPTIONS screen, or EXIT the program. Use the [ UP ARROW ] and [ DOWN ARROW ] keys to choose an option, then press [ SPACE ], [ ENTER / RETURN ] or a joystick firebutton to activate the selected option. Note: Once you've played at least one game, the last score for each player are displayed at the bottom left and right corners of the title screen. OPTIONS ------- The Options screen allows you to control settings in Defendguin. Use the [ UP ARROW ] and [ DOWN ARROW ] keys to select an option and [ LEFT ARROW ] and [ RIGHT ARROW ] to change its value. Press [ ESCAPE ] when you're done to return to the main menu. Note: Your settings will be saved in a file called ".defendguinrc" in your home directory. The Options screen lets you change the volume of both sound effects and music in Defendguin, as well as configure a joystick. You can choose which fire button fires lasers, and which fires smart bombs, and pick which axes for X and Y controls of your ship's movement. For example, when using a Sony PlayStation 2 controller via a USB adapter, I chose the following settings: Fire - 2 (the "X" button) Bomb - 1 (the "O" button) X axis - 4 (the digital directional pad) Y axis - 5 (the digital directional pad) NOTE: THE OPTIONS SCREEN IS STILL INCOMPLETE IN THIS RELEASE! GAME CONTROLS ------------- The following controls are available: [ LEFT ARROW KEY ] -- Point your ship left and thrust left. [ JOYSTICK LEFT ] [ RIGHT ARROW KEY ] -- Point your ship right and thrust right. [ JOYSTICK RIGHT ] -- or, for hard-core classic Defender fans: -- [ 1 ] -- Thrust in the direction your ship is pointing. [ 2 ] -- Reverse the direction your ship is pointing. [ UP ARROW KEY ] -- Move your ship up. [ JOYSTICK UP ] [ DOWN ARROW KEY ] -- Move your ship down. [ JOYSTICK DOWN ] [ SPACE ] -- Fire lasers. (Destroys all enemies in its path) [ JOYFIRE B ] [ CTRL / SHIFT / ALT ] -- Fire a smart bomb. (Destroys all visible enemies) [ JOYFIRE A ] [ TAB / P ] -- Pause. [ ESCAPE ] -- Quit the game, return to the title menu. PLAYING THE GAME ---------------- When you begin the game, your ship appears over some icy mountains which are crawling with penguinoids (the good guys). A number of alien ships are flying around above the ground. MOVEMENT -------- If you move left or right, your ship will slide to the opposite side of the screen (so that you can see more ahead of your ship). As you fly around, your ship remains on one side of the screen, and everything else passes by around you. If you move up or down, your ship simply raises or lowers. RADAR ----- At the very top of the screen in the center is a radar display. You can see the "entire" planet, including what you see on the main part of the screen, in the center, outlined in green. Miniature versions of your ship, the penguinoids, and the aliens are also visible on the radar. ALIENS ------ UFO'S ----- The little green alien ships are the ones which abduct penguinoids. For the most part, they mind their own business. They occasionally shoot at you, and are especially agreesive when trying to catch a penguinoid. When they start abducting a penguinoid, you'll hear a special sound. You'll also notice a yellow and black alert box appear over the penguinoid on the radar screen. The UFO takes a moment to beam up the penguinoid, and then begins flying upwards towards space. If they reach the top of the screen, the screen will flash, you'll hear a pop, and they will have converted the penguinoid into a horrible mutant penguinoid alien! If you manage to shoot down the UFO before it gets to the top, the penguinoid will start falling. If it falls too far before reaching the ground, it will die! (The screen will flash and you'll hear a "splat!" sound.) If it doesn't have to fall too far, it will be safe. Your best bet is to shoot the UFO, and then fly towards the penguinoid to catch him. When you catch him, he will hold on to your ship as you fly around. Fly down to the mountains and he'll jump off your ship and thank you. (You get more points for doing it this way.) Be careful! You can shoot penguinoids and kill them, too! BOMBERS ------- These rainbow-colored alien ships fly gracefully up and down, and occasionally spit out mines. Other than that, just don't run into them and shoot them when you get the chance. MINES ----- Bombers drop these spikey grey balls. They can be in the sky or at ground level, so be careful! If you get to close, they'll start flashing. Note: you can't shoot them! After floating for a few moments, they disappear with a 'pop.' PODS ---- Pods are purplish, rotating, berry-shaped aliens which fly about randomly. If you shoot them, they release a bunch of swarmers, and you'll hear a special sound. They don't proactively attack. SWARMERS -------- When you shoot a pod, these little redish balls appear. If you're nearby, they'll start hunting you down, shooting agressively. Try to attack these from afar, otherwise they'll gang up on you. BAITERS ------- If you take too long to complete a level, Baiters begin appearing. (They yell out at you: "You will be absorbed!") They relentlessly persue you, so watch your radar and blast them as quickly as you can! WEAPONS ------- LASERS ------ To fire lasers, press the [ SPACE ] key or your chosen joystick firebutton. (See "Options", above.) Lasers streak across the screen, destroying any aliens (except mines!), OR PENGUINOIDS!, in their path. Lasers are unlimited, and you can shoot many at a time by firing repeatedly. SMART BOMBS ----------- When you begin the game, you have three smart bombs. To use one, press [ CTRL ], [ SHIFT ] or [ ALT ], or your chosen joystick firebutton (see "Options", above). The screen flashes and all aliens and alien bullets on the screen will explode. Your ship, as well as penguinoids, are not adversely affected. ADVANCING LEVELS ---------------- Each level is split into 3 sections: * Beginning UFO's and other aliens appear. * 30 seconds later (or after the first wave is destroyed) More UFO's appear. * 15 seconds later (and every 30 seconds thereafter) A baiter appears. This means you're taking too long to complete the level! There are 20 levels in the game. The last level is special, with an evil boss you must destroy to complete the game. The level you are currently on is displayed above your score at the top of the screen. ONE-UPS AND EXTRA SMART-BOMBS ----------------------------- Every time you surpass 10,000 points, one additional ship and one additional smartbomb are awarded. A special sound effect will play. PAUSING ------- If you press [ TAB ] or [ P ], the game will pause. The game screen will look something like a screensaver. To return to the game, press any key or joystick firebutton. GAME OVER --------- Once the game is over, the words "GAME OVER" appear on the screen. Simply press [ ESCAPE ] to return to the main menu. THE END! -------- Enjoy! Your feedback is welcome via e-mail: bill@newbreedsoftware.com Also, feel free to post your comments about (and rating of) Defendguin at the Linux Game Tome website: http://www.happypenguin.org/