Short: Imagine: Motorola 68EC020 object Author: Gabriele Niccolini, lele1701e@hotmail.com Uploader: Gabriele Niccolini, lele1701e hotmail com Type: pix/3dobj Version: 1.0 Architecture: generic --------------------------------------------------------------- INTRO Dear Amiga community, I'm glad to introduce you my new object for Imagine representing on of my dearest processors: the Motorola 68EC020. This is a totally new design for me, abandoning the standard PGA in favour of the QFP 100 pins. The object itself sports all the details of the real processor, bumps and textures plus the original serials of the EC020 that is installed in my Amiga 1200. Just about that I'd like to inform you, as usual, that everything has been made and rendered on a real Amiga 1200/030. No other virtual Amigas or surrogates has been used. THE PACKAGE The package contains: - MC68EC020.iob The 68EC020 object - 68EC020iob.readme It's what you're reading now - MC68EC020_01.jpg Image of the 68EC020 - MC68EC020_02.jpg same as above - MC68EC020_03.jpg same as above - MC68EC020_04.jpg same as above REQUIREMENTS Of course an Amiga with Imagine installed, better if it's the .FP version. Then you need at least 8Megs of fast RAM. The object is quite small but it still need a good processing power to be rendered so be sure to have at least a 030/882 clocked at 33MHz. INSTALLATION This time you must be sure to have the texture BUMPNOIZ.ITX installed in your /textures folder. To check that just open Imagine, search for the object named BODY an procede in remapping if needed. Be sure that the subgroup for the texture is TOP, else you will have the whole body bumped and that's not good. COPYRIGHT You're free to use the object for all the images you want. The only thing I ask is to not upload the archive or any part of the files contained in the archive, on other repositories. I want to be sure that this object will be kept ONLY on Aminet because, for me, it's THE ONLY Amiga's repository and main resource. Feel free to contact me anytime. Have a good one, and happy renderings. C=Commodore Amiga rules!