Short: Adds pets to your wb. (68K/MOS) Author: Adam Waldenberg (chaozer@algonet.se) Uploader: Adam Waldenberg (chaozer algonet se) Type: util/wb Version: 1.1 Architecture: m68k-amigaos; ppc-morphos CyberLemmings adds themeable pets to your wb, that fall, walk and climb on your windows, jump with a skipping-rope, and even teleport themselves between windows on the workbench screen. Finally you have a few friends that keep you company when no-one else will. CyberLemmings supports climbers, diers, fallers, gliders, occupiers, pushers, teleporters and walkers in a variety of included gfx-maps. ===================== Changes since last public release ======================= * Another bug in the stairwalk routine has been fixed. * Updated everything in the guide, and added some new stuff. Now, there is also a description on how sound support in CyberLemmings works. * Added support for a pusher "feature", also added a PUSHER tooltype that can be set in order to activate this. * Fix for offscreen-windows in MorphOS added, so windows can't be pushed of screen by the lemmings. (Would have been annoying ;)) * Fixed the sound routines so that they use AHI instead of audio.device. * Fixed a nasty bug where characters sometimes could keep on walking after teleporting to a window. * Found a bug that could cause random enforcer hits in the teleport function. * Added Qweek gfxmap made by Nowee to the archive. * Characters now also teleport to the same window that they stand on. * GFXDIR now set to "PROGDIR:GfxMaps/" by default. * There was a small bug in the new stairwalk routine, fixed. * The background fetching of the new gfx-routines added in 1.0 could sometimes give heavy background corruption, especially if solid windowmoving was used. Changed back to the old background fetching now, thus loosing some speed in the cgfx routines. * Added sound support! Both the Lemmings and Worms2 gfx-set have included samples. Sound support can be enabled by setting the SOUND argument/tooltype.