______________________________________________________________________ "Bringing Brisbane Airport to LIFE! Enjoy your stay in Brisbane." Project BNE v2.00 Brisbane Airport, Queensland, Australia Scenery for Microsoft Flight Simulator 2000 =========================================== Please visit the Official Project BNE Web Site @: http://home.pacific.net.au/~pulveriza/ProjectBNE Copyright (c) 2001 Damien Moriarty ======================================== Project BNE Founder / Creator / Designer ______________________________________________________________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ My condolences are extended to the American people and victims' families, victims of the tragic events since 11 September 2001. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In memory of the victims of the most severe misuse of the miracle of flight. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ______________________________________________________________________ ********************************** *IMPORTANT REQUIREMENTS AND NOTES* ********************************** 1. A copy of Microsoft Flight Simulator 2000 Standard / Pro (this scenery has only been tested with FS2000 Professional) 2. AIRPORT 2.10 TEXTURE PACK (616KB) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ http://www.flightsimsetc.dhs.org/content/scenmacros/aip210tx.zip 3. NOVA GOLD TEXTURE PACK (1267KB) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ http://www.simviation.com/files/misc/novagt1.zip 4. FS LAND DESIGNER TEXTURE PACK (194KB) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ http://flightinfo.ens.ne.jp/fsld/fsld_tex.zip N.B. These links were active at the time of release. All other required textures are included with this scenery release. Extract these 3 texture packs to your FS2000\texture directory. 5. In order for the Dynamic Airtrain railway service to be visible, you must have your DYNAMIC SCENERY options in the Display Menu set to EXTREMELY DENSE. Simply start FS2000, then if you are running the fullscreen view, press ALT and then select OPTIONS from the menu (if running in windowed view, the menu will be visible). Then select SETTINGS and then select DISPLAY. Finally, click on the IMAGE QUALITY TAB and then make sure that the TICK next to DYNAMIC SCENERY is ticked and then confirm that the slider beneath DYNAMIC SCENERY is dragged to the FAR RIGHT (you should see EXTREMELY DENSE displayed). 6. If you downloaded and installed v1.00 of my Brisbane Airport FS2000 Scenery, simply go to your Scenery directory and either delete the contents of the Brisbane Airport subdirectory being the Scenery and Texture directories or delete the Brisbane Airport directory and its entire contents. This new version will extract using the same directory structure as in the v1.00 release and once you start FS2000, all changes will be automatic without any user intervention required - you will not have to reinstall the Scenery Library. 7. After you have installed this airport scenery, you must add this line to your SCENERY.CFG file located in your FS2000 main directory using a text editor such as NOTEPAD: Flatten.0=13, S27 20.6, E153 1.2, S27 20.6, E153 9.7, S27 27.0, E153 9.7, S27 27.0, E153 1.2 If you installed my previous scenery, simply add this right now. You should see an entry similar to this that will only appear after installing this scenery correctly: [Area.073] Title=Brisbane Airport Local=SCENERY\Brisbane Airport\Scenery Active=TRUE Layer=73 The 73 in the above example will probably differ to the index that appears in your SCENERY.CFG file. I used my own entry for example purposes only. Copy and paste the Flatten command line so that it reads: [Area.073] Title=Brisbane Airport Local=SCENERY\Brisbane Airport\Scenery Active=TRUE Layer=73 Flatten.0=13, S27 20.6, E153 1.2, S27 20.6, E153 9.7, S27 27.0, E153 9.7, S27 27.0, E153 1.2 SAVE your updated SCENERY.CFG file in the text editor of your choice. 8. If you do NOT wish to use certain or all static aircraft and ground vehicles included with this scenery release, please refer to the FILES INCLUDED section further on to identify the file(s) you may wish to disable and perform this : The file name format I have used is as follows: stat - Static Object A / G - Aircraft / Ground Vehicle Objects / Airtrain dom/int/mnt/log - domestic apron / international apron / maintenance area / logistics apron eg. statAdom.bgl identifies the Static Aircraft Domestic Apron static object file. Rename the static BGL file(s) you do NOT wish to use with an extension other than BGL - eg. statAdom.bgl.NO This is how I would rename the Static Aircraft Domestic Apron static object file to disable it and also, indicate to me that I have disabled it. As soon as you remove the .NO and have a .bgl extension once again, the static objects in question will reappear. I have separated ALL static aircraft and vehicles to give users maximum flexibility - eg. if you use FS Traffic and want a clear apron. Ground vehicles and aircraft are in separate BGL files as you will see for each major airport location. 9. If you do NOT wish to use the custom Dynamic Airtrain Railway service, simply rename the file dynATpth.bgl and dynATobj.bgl with extensions other than .bgl eg. dynATpth.bgl.NO dynATobj.bgl.NO 10. Crash detection on jetbridges, Airtrain Stations and the Gateway Bridge has been disabled intentionally. This is a design decision I made. You can safely get very close to or just touch the jetbridges without crashing unfairly when docking. The aerobatics pilots among us can fly under the Gateway Bridge without colliding with crash detection disabled. During testing, I was not convinced with the crash zones that were being produced on jetbridges and the Airtrain Stations. Please observe flight safety at all times, however. 11. As a tribute to the failing Australian airline, Ansett, the static Ansett aircraft have remained in this scenery. ______________________________________________________________________ Version ======= Project BNE v2.00 ______________________________________________________________________ Completion Date =============== 2:20pm Saturday 15 September, 2001 ______________________________________________________________________ Created by ========== Damien Moriarty aka Pulv3rizA (pulveriza@pacific.net.au) ______________________________________________________________________ Brief word from the Author ========================== G'day. Thanks for downloading my Project BNE v2.00 scenery for Microsoft Flight Simulator 2000. It gives me great pleasure to release v2.00 of my Brisbane Airport scenery, located approximately half way down the east coast of Australia in the city of Brisbane, the Capital City of the State of Queensland This scenery is now dubbed Project BNE, BNE being the ICAO airport code for Brisbane International Airport. If you downloaded v1.00 of my scenery, you will clearly see that the humble beginnings and foundation of v1.00 have been built upon exponentially and I am sure you will agree the results are spectacular, way beyond my initial expectations. This scenery is the culmination of over 700 hours work researching runway and apron charts, plotting every street and waterway using a street directory, taking 120 photographs of my own whilst visiting the airport of significant installations, perusing and studying 100s of online photographs and finally bringing everything I learnt about the airport together and ultimately creating this scenery. I used freeware APIs where possible, but anything else I built from scratch ranging from Sir Charles Kingsford Smith's Fokker F7 right through to the terminals. I feel that not only does the scenery capture the feel of the airport, it is a tribute to Sir Charles Kingsford Smith, Australia's Aviation Pioneer who is remembered for his flight from Oakland, California to Hawaii, Hawaii to Fiji, and finally Fiji to Brisbane, Australia crossing the Pacific Ocean in his Fokker F7 Monoplane named Southern Cross. Two Americans accompanied him on this journey. The Southern Cross actually touched down at the Brisbane Airport site, hence the memorial's placement. The airport site was a paddock at the time and was to become the Eagle Farm Airport. If you are fortunate enough to visit the memorial located at Brisbane Airport, it truly captures the spirit of "Smithy" with a display of memorabilia and information which surround the spectacular F7 aircraft that he actually flew in a hangar shaped complex. An automated narrative can be activated in both English and Japanese languages. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In memory of Sir Charles Kingsford Smith ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Australia's Aviation Pioneer ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As mentioned, it is also a tribute to the failing Australian Airline, Ansett. ______________________________________________________________________ If you would like to read more about Sir Charles, visit these great sites: http://www.sths.nsw.edu.au/Smith/Smithy.html http://www.allstar.fiu.edu/aero/ksmith.htm http://home.st.net.au/~dunn/scks.htm http://www.acslink.aone.net.au/bclancy/southrnx.htm http://www.bne.com.au/corp/factsheets/school_sircharles.pdf ______________________________________________________________________ Creation time ============= Approximately 700 hours spent on v2.00 Approximately 200 hours spent on v1.00 Approximately 900 hours in total ______________________________________________________________________ Contents ======== bris200.bgl (Main scenery file) bris_exc.bgl (Exclusion file) dynATobj.bgl (Dynamic Airtrain Object Library file) dynATpth.bgl (Dynamic Airtrain path file) statAdom.bgl (Static Aircraft located on Domestic Terminal Apron) statAint.bgl (Static Aircraft located on International Terminal Apron) statAlog.bgl (Static Aircraft located on Logistics Apron) statAmnt.bgl (Static Aircraft located in Maintenance Areas) statGdom.bgl (Static Ground Vehicles located on Domestic Terminal Apron) statGint.bgl (Static Ground Vehicles located on International Terminal Apron) Readme.txt (Information, instructions etc) file_id.diz (File description) bris200.gif (Thumbnail screenshot) ProjectBNE.jpg (Project BNE Title picture) All required textures except for any belonging to texture packs - refer to IMPORTANT REQUIREMENTS AND NOTES for required texture pack download links. ______________________________________________________________________ Tools used ========== *Airport 2.60 Build 111 by Pascal Meziat, Tom Hiscox, and Brian McWilliams (excellent) *Visual Object Designer 3.0 by Rafael Garcia Sanchez (excellent) *Paint Shop Pro 7.02 by Jasc (excellent) *BMP2000 by Martin Wright (excellent) *DynKit Hangar v2.03 by Konstantin Kukushkin (excellent) *Dynamic Object Designer v3.0 by Rafael Garcia Sanchez (excellent) *Groundmaker Beta v3.00 Build 11 by Vincent Koch (excellent) ______________________________________________________________________ Installation for users who installed v1.00 Brisbane Airport =========================================================== If you didn't install v1.00 of my Brisbane Airport FS2000 scenery, jump to FRESH INSTALL. If you did, just delete the contents of the Brisbane Airport directory in your scenery folder and extract v2.00's contents to your FS2000\Scenery directory - the zip will create a Brisbane Airport directory with Scenery and Texture subdirectories and extract all files accordingly, the same way as v1.00. FS2000 will use the new scenery files the same way as v1.00 so no further user intervention is required - just crank over FS2000 and select Brisbane Intl . Fresh Install ============= Just extract the contents of bris200.zip file to your FS2000\Scenery directory eg. C:\games\FS2000\Scenery. I have recursed the files so make sure that KEEP FOLDER NAMES is ticked in your desired archive program (eg. Winzip). Once extracted, you should have a Brisbane Airport folder with 2 subdirectories being Scenery and Textures. Your directory structure should look like this: FS2000_ | |_Scenery_ | |_Brisbane Airport_ | |_Scenery | |_Texture ______________________________________________________________________ Once you have done that, just crank over FS2000 and then: 1. Click the FLY NOW! button (as if you haven't done that before ;)). 2. Then click ALT if you are using fullscreen view to access the Menu (if windowed, menu will be visible) and click WORLD. 3. Then click SCENERY LIBRARY in the menu. 4. Click the ADD AREA button. 5. After you click the ADD AREA button, you will be automatically browsing your FS2000 root directory. Now it is time to double click the SCENERY directory. 6. Now double click the BRISBANE AIRPORT directory. Once you do that, you should see the Scenery and Texture directories. 7. Type in BRISBANE AIRPORT in the Scenery Area Title field (this is the name that will appear in your Scenery Library Menu for easy identification for loading and unloading). 8. Click the OK button. 9. If you see BRISBANE AIRPORT at the top of the Area List, click the Green Tick and move to step 10. If not, exit out and repeat steps 2-8. 10. Then click on WORLD again. 11. Then type BRIS in the Airport Name field. 12. You should see Brisbane Intl highlighted in the airport list. Click the Green Tick. 13. You should be ready to take off on runway 01 (or the runway of your choice). 14. Frequencies are: 125.5 MHz (ATIS) 109.5 MHz (Runway 01 ILS) 110.1 MHz (Runway 19 ILS) 113.2 MHz (VOR, DME) 302 KHz (NDB) 15. Have a safe flight and enjoy the sights of Brisbane Airport and the surrounding areas. 16. ENJOY this scenery release! ;) ______________________________________________________________________ Optional ======== TAXILINES ~~~~~~~~~ If you wish to use the optional WIDER taxiline texture I have provided, simply rename the default TAXILINE.BMP to TAXILINE.BMP.BAK in the Brisbane Airport/Texture directory. Then, rename the texture named TAXILINE_WIDE.BMP to TAXILINE.BMP. Some users may prefer a wider taxiline opposed to the narrow and vice versa. TOWER VIEWS ~~~~~~~~~~~ For added realism, set your control tower co-ordinates to the following via the Map View option in game to view from the control tower that I created: S27 23.27 E153 6.91 +435 feet This will provide a true tower view. Try these tower views for fun: Airtrain Station Views @@@@@@@@@@@@@@@@@@@@@@ International _____________ S27 24.22 E153 6.50 +65 feet Domestic ________ S27 23.09 E153 7.14 +65 feet ______________________________________________________________________ Credits ======= *Thanks to the following individuals for their input on details about Brisbane Airport: David Knudsen http://www.brisbaneairport.net ~~~~~~~~~~~~~ Check out some of David's fantastic aviation photography @ http://www.airliners.net Dean Bielanowski ~~~~~~~~~~~~~~~~ Editor, Computer Pilot Magazine http://www.computerpilot.com PC Aviator http://www.pcaviator.com.au *Thanks to the users who downloaded v1.00 of my Brisbane Airport Scenery, especially those who took time to give me feedback and ideas. ______________________________________________________________________ *Thank you to the enthusiasts whose non-commercial, non-profit, APIs, utilities and textures I have used *Thank you to the enthusiasts who host tutorial sites for scenery design *The APIs used in this airport scenery with author credits in brackets: Conversions by Mike Wallace (Texture authors in brackets): ========================================================= http://members.xoom.com/mik5star/apis.html (For scenery design only) Ansett Boeing 767-300 (B.Alderson/M.Eigendorp) Ansett BAe 146 (M.Eigendorp/B.Alderson) Qantas Boeing 737-300 (C.Bawden) Qantas BAe 146-200 (T.Bolton/M.Baclawski) Qantas Boeing 767-300 (B.Alderson/M.Egendorp) Qantas Boeing 747-400 (M.Ritzema) Qantas Boeing 747 SP (J.Brown) Japan Air Lines Boeing 747-400 (S.Bernardini) Malaysian Airlines Boeing 777-200 (C.Valiquette) Royal Brunei Boeing 767-200 (K.Kaneko/Y.Sakemoto) Air New Zealand Boeing 747-400 (C.S.Risso-Dominguez) Thailand Airlines Boeing 777-300 (C.Valiquette) Singapore Airlines Boeing 777-200 50th (C.Valiquette/A.Owcharoenporn) Korean Air Lines MDD MD-11 (S.Tizzard/R.Hidd/B.Alderson) Challenger (J.Wolken/B.Blaisdell) Citation (Captain Slug) Falcon 20 (J.Branchu) Fuel Tankers (Jerry Arzdorf) ______________________________________________________________________ GSE API MACRO SET Version 1.02 (JAL Ground Vehicles, Fuel Trucks) (Yosuke Taga) Stair Truck (Frederik Neeb) FS People Sets #1 and #2 (Jeremiah Broughton) Gantry and Shipping Containers (Carmel Grech) Container Ship, Bulk Ore Carrier (Ian Rawling) Metal Fence (Paul Emsley) Fuel Tanks (Dan Geis) BP Fuel Tank (Robert Waszkiewicz) Parked Cars (Horst Weingaertner) Fire Truck (Allen Cremeen) Street Lights (Graham P. Oxtoby) Ramplights (Graham P. Oxtoby) Crane(2K) (Converted by Gerrish Gray) Ground Power Unit (GPU) (Christian Friedrich) Piper PA31-325 Navajo 1 (Terry Hill) Piper PA31-325 Navajo 2 (Terry Hill) NOVA Hangars, Buildings, Terminals (Rafael Garcia Sanchez) APIs included with Airport 2.60 Trees, spotlight pylons, antennae, fuel tanks, radars, etc ______________________________________________________________________ *The texture not part of the freeware APIs used in this airport scenery release is: Concrete.r8 (Public domain by Frank Maetzler) This texture is HIGHLY recommended. If you want to replace your default concrete in FS2000 with this new version, backup your existing Concrete.r8 file in your FS2000\texture directory (for example rename it to Concrete.r8.bak) and then copy over the new Concrete.r8 texture to the FS2000\texture directory. racehrse.bmp (Free clipart - http://horseracing.miningco.com) ______________________________________________________________________ APIs and Textures that I created ================================ My own original custom APIs: *International Airport Terminal main building, roof, signs, overpasses *Domestic Airport Terminal *Air Traffic Control Tower and Beacon *Domestic Terminal Apron *International Terminal Apron *Gateway Bridge *Airtrain Tracks *Airtrain Stations *Domestic and International Terminal Jetbridges *Sir Charles Kingsford Smith's Southern Cross Fokker F7 *Sir Charles Kingsford Smith Memorial Signage and Hangar *Racehorses My own original textures created using Paint Shop Pro using my own photographs where specified: atrncars.bmp *own photos used atrncars_lm.bmp *own photos used atstatn.bmp atstatn_lm.bmp attracks.bmp concrete_lm.bmp \ night lit variants of Concrete.r8 concrete1_lm.bmp | Public domain by concrete2_lm.bmp / Frank Maetzler DomJetbr.bmp *own photos used DomJetbr_lm.bmp *own photos used DomTerm1.bmp *own photos used DomTerm1_lm.bmp *own photos used DomTerm2.bmp *own photos used DomTerm2_lm.bmp *own photos used DomTerm3.bmp *own photos used DomTerm3_lm.bmp *own photos used DomTerm4.bmp *own photos used DomTerm4_lm.bmp *own photos used DomTerm5.bmp DomTerm5_lm.bmp DomTrm2a.bmp *own photos used DomTrm2a_lm.bmp *own photos used Gateway.bmp Gateway_lm.bmp helipad.bmp intbrdst.bmp intbroad.bmp intglass.bmp intglass_lm.bmp IntJetbE.bmp IntJetbr.bmp IntJetbr_lm.bmp introof.bmp IntSign.bmp IntSign_lm.bmp IntSignB.bmp IntSignB_lm.bmp scross.bmp scross_lm.bmp scrosshg.bmp scrosshg_lm.bmp taxiline.bmp taxiline_WIDE.bmp tower.bmp *own photos used ______________________________________________________________________ Contact ======= Feel free to send comments, suggestions or just say "G'day" to: pulveriza@pacific.net.au or ICQ# 4127627 ______________________________________________________________________ Project BNE v2.00 Brisbane Airport, Queensland, Australia Scenery for Microsoft Flight Simulator 2000 =========================================== Please visit the Official Project BNE Web Site @: http://home.pacific.net.au/~pulveriza/ProjectBNE Copyright (c) 2001 Damien Moriarty ======================================== Project BNE Founder / Creator / Designer "Bringing Brisbane Airport to LIFE!" ______________________________________________________________________ Disclaimer ========== The author of this scenery, Damien Moriarty, cannot be held responsible for any damage (coincidental, perceived or otherwise) these files may cause to your PC. This scenery is FREEWARE and may be distributed freely for non-profit, non-commercial purposes. The author, Damien Moriarty holds Copyright on this scenery. Please give the author credit when redistributing these files. Use of any of the author's custom textures for any purpose other than with this scenery in original or modified form and reverse engineering and/or modification of any of this scenery release's scenery files is strictly prohibited. Thank you. ______________________________________________________________________