-------------------------------------------------------------------------- APT_205.ZIP Airport for Windows 95/NT4 v2.05f August, 1997 -------------------------------------------------------------------------- Copyright (C) 1996,1997 by Brian McWilliams, Pascal Meziat, and Manfred Moldenhauer. All Rights Reserved -------------------------------------------------------------------------- NOTE : this text applies to the archives files listed below : - APT_205.ZIP (full v2.05 version) OVERVIEW : ---------- Airport for Windows 95 is a software allowing the construction of scenery for Flight Simulator 5.x and Flight Simulator for Windows 95. It easily caters for the creation of scenery of airports, as well as their surrounding landscapes and navaids, without laborious conversions of latitudes, longitudes, distances, and angles. Airport allows to setup the whole scenery file with a graphical editor. REFERENCES AND POLICY : ----------------------- Authors and Copyright : Airport : Pascal Meziat Internet pascal@simflight.com Brian McWilliams Internet emcwill792@earthlink.net Scasm : Manfred Moldenhauer Cis 100117,1465 Internet 100117.1465.compuserve.com Airport support : Brian McWilliams Internet emcwill792@earthlink.net Scasm support : Manfred Moldenhauer Cis 100117,1465 Internet 100117.1465.compuserve.com Policy : Airport, Scasm and Sclink are FREEWARE. The usage is free. Copy and broadcast are only authorized via private file-attach or diskettes. * THIS SOFTWARE MAY BE RE-UPLOADED ON PUBLIC INTERNET SITES AS LONG AS IT REMAINS FREEWARE* * THIS SOFTWARE MAY BE INCLUDED ON CD AS LONG AS IT REMAINS FREEWARE * All sceneries generated with Airport/SCASM must be distributed as freeware. The *.OAV texture files can be freely included in the sceneries generated with airport and SCASM. Windows 95, Windows NT4, Visual Basic, Flight Simulator are trademarks of Microsoft Corp. Borland C++ and Borland C++Builder are trademarks of Borland Corp. All other trademarks are property of their respective Companies DISCLAIMER : ------------ The authors cannot be responsible, in any way, for any problems occuring from the use of this software (Airport/Scasm/Sclink). REQUIREMENTS : -------------- In order to run this software, your PC must fit to these minimal requirements : - DX2/66 or P75, 16 Mb ram - Windows 95, Windows 98, Windows NT4, or Windows NT5 - Display : 640x480, 256 colors But the suggested configuration is : - P100 or more, 24 Mb ram - Windows 95, Windows 98, Windows NT4, or Windows NT5 - Display : 800x600, 65000 colors (hi-color) Be sure that your video driver is not set to "Large fonts". You should use the "Small fonts" only. Airport w95 cannot deal with the actual scasm 1.7 Dos public release. It deals only with the 2.0 32 bits release, provided with this airport/w95 pack. INSTALLATION : -------------- APT205.ZIP (with the Visual Basic 5 runtime included) : ---------- - Unpack APT205.ZIP in a temporary folder (with PKUNZIP.EXE) - If you have already installed a previous airport 2.0x version, uninstall Airport/w95 with the Win95 uninstall feature. - Run setup.exe . do not, I repeat do not install Airport/w95 into a long name folder : each folder name must not exceed 8 characters. . by default, Airport/w95 is installed into C:\apt205 but you can modify the default install folder (see the setup install program instructions). . the installation will add (or update) the files listed below into your Windows\system folder : . MSVBVM50.DLL . OLEAUT32.DLL . OLEPRO32.DLL . ASYCFILT.DLL . CTL3D2.DLL . COMCAT.DLL . COMDLG32.OCX . DBLIST32.OCX . DBGRID32.OCX - Copy some of your *.APT files into your airport w95 folder, with all the related personal poly3ds (-type = @xxxxxx) - Copy all the C:\apt205\texture\*.* files into your Flight Simulator Texture folder - Run Airport.exe (using the startup menu). - Use the Option/Settings menu feature to set your FS5 paths : it will update the airport.ini file (don't miss this step ; if omitted the airport texture files checks and displays will fail) FOLDER STRUCTURE : ------------------ Main airport folder (c:\apt200 by default) : - airport.exe : main executable file - airport.ini : configuration file - airpt_e.hlp : English help file - airpt_e.cnt : English help content file - airpt_f.hlp : French help file - airpt_f.cnt : French help content file - scasm.exe : BGL compiler v2.0 (Manfred Moldenhauer) - sclink.exe : BGL linker v2.1 (Manfred Moldenhauer) - bgltst.exe : BGL tester v1.1 (Manfred Moldenhauer) \API folder : - contains all the API files (API = AirPort Include = 3D objects Scasm macros) \DOC folder and sub-folders : - readme.txt : English doc file - alire.txt : French doc file - screadme.txt : Scasm readme file - sca_news.txt : Scasm doc file (v2.0 news) - sc_hints.doc : Scasm doc file (tips and tricks) - scadoc.doc : Scasm doc file (main doc file) - scadyn.doc : Scasm doc file (dynamic scenery) - howtex.doc : Scasm doc file (texture usage) - sclink.doc : Sclink doc file - bgltst.doc : Bgltst doc file - scnpat.zip : Scnpatch archive file \EXAMPLES folder : - contains all the examples files (*.apt, *.api, *.inc, *.bmp) \RESOURCE folder : - data and bitmap files used by airport.exe \TEXTURE folder : - Airport texture files, to be copied in your Flight Simulator TEXTURE folder AIRPORT PREVIOUS DOS VERSIONS COMPATIBILITY : --------------------------------------------- Airport for w95 is able to read any *.apt source file coming from the previous Airport Dos versions, but : - all the comments included in your apt file will be lost - all the VORDEBUTx, VORFINx, NDBDEBUTx, NDBFINx functions from the PISTE section will be lost - your own poly3ds must be called by -type = @xxxxxxxx.xxx and *not* by -type = &xxxxxxxx - Inclure section : 12 Visuel functions max instead of 40 Once you have saved your *.apt file within Airport/w95, that saved file cannot be handled by any of the previous Airport Dos versions. QUICK OVERVIEW : ---------------- - Open any of your *.apt file by using the File/Open menu - Scenery screen : TOOLBAR : . "Open book" icon : used to open a file . "Diskette" icon : used to save the actual file . "Plane" icon : used to compile the file, and run FS . "Center" icon : to center the map on the main refpoint . "+" or "-" icons : map magnification . icons showing a rotating circle : available only when a building, poly3d or dynamic object is selected. Allows the change of the object heading. (same as the old F7 & F8 Apt Keys) . "Trash" icon : available when a polygone or road point, building, poly3d, runway, dynamic object, or any nav beacon is selected. Allows the deletion the selected object or pt. . "Insertion" icon : available when a polygone or road point is selected. Inserts a new point just after the selected pt . icons showing a jump to another pt : available when a polygon or road pt is selected. Allows the selection of the next or previous pt. (Same as "9" & "0" old APT keys) . "Taxiway" icon : toggles the taxiway type for the selected polygon point KEYS : . cursor arrows keys : used to move the map . Shift + cursor arrows keys : used to move the selected object (1pt to 1pt) . Ctrl + cursor arrows keys : used to move the selected object (5pt to 5pt) . Alt + cursor arrows keys : used to move the selected object (20pt to 20pt) . Ctrl + Shift + cursor arrows keys : used to move the background bitmap (50pt to 50pt) . "Open book" icon : used to open a file . "Diskette" icon : used to save the actual file . "Plane" icon : used to compile the file, and run FS . "C" key or center icon : to center the map on the main refpoint . "+" or "-" keys or icons : map ma